wordspellmods: (Default)
The Mods of Word Spell ([personal profile] wordspellmods) wrote2014-09-23 11:23 am

Application (Beta Testers)

Make sure you have read The Premise, The FAQ, and The World Info before applying!

OOC Information
Player: Your name here.
Age: Are you 18+?
Contact: How can the mods contact you OOCly if necessary? (Aim/email/plurk)
Which of the mods do you have added on plurk/Who recommended you?: We now allow people to apply based on the recommendations of current players and friends on the mods' plurks. And when you come in, invite some friends to join!

IC Information
Name: Your character's name here.
Age: Your character's age here. If there is no canon age, designate one for them.
Canon: What series is your character from? Are they an OC?
AU History: We're not asking for a dissertation; just briefly describe your character's life. What was their childhood like if it's relevant? If your character is easy to AU (sports, slice of life, etc.), you are free to link to a wikia page, or you can write out their history yourself.

Fighter/Sacrifice: Will the character discover that they are a Fighter or a Sacrifice? Describe your decision.
Zero?: Would they become a ZERO? If yes, please describe why - is it something from canon that can be translated into them being a ZERO? Explain your reasoning to get approved as a ZERO.

Other: List any special abilities or powers they have in canon here. If you can justify the power in a low magic setting, your character is welcome to one very toned down power. It cannot be anything more powerful than Wordspell. Detail it here and we'll determine if we'll allow it. Expect, more often than not, to be without those powers if they don't have a major impact on the character's personality.


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blameshift: (Default)

[personal profile] blameshift 2014-11-03 07:41 pm (UTC)(link)
OOC Information

Player: Minder
Age: 23
Contact: AIM • minderrific, [plurk.com profile] whoinvitedminder
Which of the mods do you have added on plurk?: KP & Mizu

IC Information

Name: Tsukiko Sagi
Age: 22
Canon: Paranoia Agent
AU History: Here. Tsukiko currently works as an artist and has some notoriety as the creator of the popular character, Maromi, a cartoon dog that's quickly become a contemporary cultural icon of Japan in the vein of Hello Kitty, Pikachu, Bugs Bunny (in America), etc. Maromi is a household name, with dolls and merchandise for the character on shelves and and an anime series in the early stages of production. Tsukiko herself is not publicly well-known, but she has a small but devoted fan base that she communicates with via a personal website/message board.

Fighter/Sacrifice: Fighter. Personality-wise, Tsukiko is far more passive than confrontational or straightforward, at least on the surface. However, despite her instinct to avoid reality at all costs and the consequences of her actions (or, perhaps, because of it), Tsukiko has a powerfully creative imagination, both as an artist and a spinner of lies and stories that she herself is able to believe. Tsukiko may be a something of a loner, but she also has shown a strong desire to have some kind of figure in her life that she can latch onto for reassurance and protection instead of having to fend for herself. Additionally, her grip on reality and her surroundings tends be shaky at best, even in critical circumstances, meaning Tsukiko very much lacks the necessary perception to be a Sacrifice.

Zero?: No.

Other: Tsukiko's canon power includes the ability to shift reality to suit her own paranoid, desperate delusions. For example, she frequently imagines her stuffed toy, Maromi, coming to life to talk to her and soothe her about her problems. Her imaginings are so powerful that others can eventually see and be effected by them, culminating in a supernatural disaster that threatens to level Musashino.

As far as AU/Wordspell goes, most of Tsukiko's paranormal ability to impact others with her imagination would be limited to manifestations in Word Spell battles. However, in ordinary life, she may still be able to use magic unconsciously to tweak her surroundings in very subtle, very subjective ways, in moments where she feels threatened. These shifts would be very minor and mainly designed to make other characters second-guess themselves subconsciously—for instance, during a conversation with Tsukiko, a character may notice that a doll she is holding appears to be looking in opposite directions between first and second glance. The change is only in perception but subtle enough to imbalance the other person, while leaving them uncertain that anything actually happened.